How to host a
Mysteries by Vincent
10 Player Murder Mystery Party Game
1. Begin by sending out the invitations included in each mystery party game box. The front of the invitation tells a little about the setting of the game. For instance, the story may be set in 1962, at the very swank Gugglienhummer Museum in Manhattan. The back of the invitation lists all the characters. You can either assign everyone a role or let them pick who they'd like to play. Be sure to tell everyone to arrive on time and in character. You and your guests may or may not dress in costume. While it's not necessary, it is highly recommended that you do, as it can really add to the fun!Mysteries by Vincent
10 Player Murder Mystery Party Game
2. On the night of the murder mystery party, pass out the Personal Guidebooks. This gives the Front Story and the Real Story about each character. And yes, each character has some kind of skeleton they'd rather keep hidden in the closet. They've at least been embezzling from the bank, or maybe they're the third cousin who was left out of Great-Grandpa's will or . . .(you get the picture). Everyone's Personal Guidebook will be different, with clues and a storyline for each specific character. Part of the fun of a murder mystery party is trying to make everyone else look like they might be the guilty party, while you, of course, are much too innocent to commit any such kind of mayhem.
3. Next, everyone will learn that a fictitious person was murdered, someone that all the characters knew somehow. It's also revealed that, thanks to the brilliant deductions of a detective, the eight people at the party are the only suspects. Now it's up to the group to determine whodunit.
4. Turning to the first of the four parts, or chapters, of the murder mystery game, each person will find they have approximately three clues to disclose. (This is not an actual script, though; you simply read the clues to yourself, then put them into your own words, and reveal them as though you were talking about the weather.) Through these clues, the storylines will unfold. And with each chapter, you'll also learn more about your own character. You might even be the murderer, but you won't know until the end . . .
5. At the end of the fourth chapter, everyone is encouraged to guess whodunit. Then everyone turns to the Conclusion Pages which tell who did what, when and why . . .